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April 2025: An Explosive Blend!

We Blender!

This moment has come, I decided to switch our 3D modeling pipelines to Blender, but do it in my own style...

By RECREATING ALL MY MAYA SCRIPTS AND HOTKEYS! 🤘

☝️ This is how I felt doing all that, it was a lot of fun!
☝️ This is how I felt doing all that, it was a lot of fun!

That means more than just porting shortcuts — I’m recreating the feel of Maya, the little behaviors I’ve come to expect. Modeling? Pretty smooth.


My precious pie menus look even better in Blender! 😍
My precious pie menus look even better in Blender! 😍

UVs though? Whole different beast. Blender’s got its own weird philosophy there, so I had to bend a little and make it work my way.



Oliver is getting emotional!

Our rigger’s making serious moves with Oliver’s facial rig.. and honestly, we’re getting more than we ever dreamed of.


Nevermind lack of teeth, we have them somewhere! 😊
Nevermind lack of teeth, we have them somewhere! 😊

Looks like we’re about to have an emotional Oliver lighting up our cutscenes!


Explosives arrived!

We have our first invironment gameplay object configured and ready to explode! We call them Chaore Crate.

A reinforced transport crate housing unrefined Chaore - an unstable, mana-reactive mineral dredged from the deep rift veins. Though inert under controlled conditions, Chaore violently destabilizes when exposed to kinetic shock, heat, or concentrated magic.
Highly unstable ore. Handle with care.. or don’t!
Highly unstable ore. Handle with care.. or don’t!
Our Gameplay Ability System allows us creating rather complex gameplay behavior witout single line of code 😎
Our Gameplay Ability System allows us creating rather complex gameplay behavior witout single line of code 😎

Robots on the move!

Our robot faction’s getting serious upgrades, most of them are now strutting around with root motion-based locomotion.

Smooth, synced, and just a bit terrifying.


Sharpshooter
Sharpshooter
Jumper
Jumper

According to the lore, these robots are ancient machines left to rust on Forge Island - a massive factory that once mass-produced them during so called Last War.

Meet Gleb - New member of the team!

We have Game designer now! Gleb is jumping in to help us craft, tweak, and fine-tune the gameplay mechanics.

Hi, I’m Gleb! I’m a junior game designer working on implementing gameplay mechanics for the project. I love digging into how different systems interact with each other, plus, I’m a huge fan of immersive sims and good old boomer shooters.

Basically, he’s here to make sure playing the game feels as awesome as it looks.

The Chaore Create you saw above was already set up but Gleb🤩


Wrapping it up!

That’s it for this update! Between Blender wizardry, emotional robots, and Gleb joining the squad, things are really starting to take shape.


We’re pushing forward one system at a time — and honestly, it’s starting to feel real.


By the way! Don’t forget to Sign up for our Demo if you didn't do it yet😉

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Thanks for following along — more magic (and chaos) coming next month!


 
 
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