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June 2025: How do we do it?

Hey there, friend!

June may be a month for sun and relaxation, but behind the scenes, we've been deep in the code mines. šŸŒžšŸ› ļø



The Core of Five Magics just got a shiny new look!


At last! The texturing pipeline is alive and kicking! I’ve officially textured the first in-game asset using our new Blender-to-Unity workflow. Now I can model and paint meshes directly in Blender using a synced material library, ensuring perfect 1:1 visual parity between what I see in Blender and what appears in Unity. No more surprises on import - what you see is truly what you get!


Couldn’t find the right vertex paint addon for Blender... so I made one! šŸ˜ŽĀ Meet Tinker Vertex Paint Utilities, built to fit our exact needs.
Couldn’t find the right vertex paint addon for Blender... so I made one! šŸ˜ŽĀ Meet Tinker Vertex Paint Utilities, built to fit our exact needs.

To capture this evolution, I whipped up a little script that snaps screenshots every time I save the scene. šŸ“ø
To capture this evolution, I whipped up a little script that snaps screenshots every time I save the scene. šŸ“ø

Razorfang and Stabber just got a new tricks!


The heavy-hitter Razorfang just got even more dangerous - our gameplay designer gave him a ground slam attack. Dodge it, or brace for serious damage!

Nevermind Oliver's white suite😊 It is little WIP accident
Nevermind Oliver's white suite😊 It is little WIP accident

On top of that, Razorfang is getting new gear and equipment pieces to better fit our post-apocalyptic fantasy world more rugged, more brutal, and more in line with the universe’s vibe.


Jast look at those fancy googles! šŸ˜Ž
Jast look at those fancy googles! šŸ˜Ž

Stabber also got a major behavior upgrade — it now reacts faster, moves more unpredictably, and is much harder to outmaneuver in combat.

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Facelifting Oliver: From Hero to Trailer Superstar🤩


As you might remember from our previous dev blog posts, we’re fully committing to performance capture for our trailer - and that meant Oliver’s face had to level up in a big way. From improved facial topology to proper eye movement and, yes, even adding teeth šŸ˜…


We quickly realized that to get believable lip movement, the face sculpt’s rest pose had to include a slightly open mouth - which, at first, made Oliver look a bit like a confused zombie. šŸ§Ÿā€ā™‚ļø But hey, it works!
We quickly realized that to get believable lip movement, the face sculpt’s rest pose had to include a slightly open mouth - which, at first, made Oliver look a bit like a confused zombie. šŸ§Ÿā€ā™‚ļø But hey, it works!

Karina, our 3D artist have been hard at work making sure he can express emotion naturally and believably on screen. It’s a big step forward for bringing our protagonist to life!



First Look at the Reveal Trailer!


And since we’re talking trailers - here’s a sneak peek at the opening shot!

The basic lighting and composition are in place, and it’s already starting to feel just right. We’re definitely on the right track!
The basic lighting and composition are in place, and it’s already starting to feel just right. We’re definitely on the right track!


Thank you!


And beyond all that, we’ve made tons of small improvements across the board.


Thanks for sticking with our little friends-and-family team of five, building this home-brewed project after hours. Your views and comments mean the world to us — they truly keep us going. šŸ’™

Stay tuned for more!


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